Posts

Showing posts from January, 2018

Cinematics with Sequencer

Final Scene, BP Scripting Actors in Scene

Image

Ray Casting

Image

Character Movement

Image

Quick Start to Unreal Engine: Volume 3

Bringing it all Together

Image

Finishing Dust Particle System

Image

Exploring Modules

Image

Adding Sound

Image

Light Baking

Image

Lighting Basics

Image

Quick Start to Unreal Engine: Volume 2

Scene Dressing

Image

Manipulating Game Assets

Image

FINAL WALK THROUGH OF TUTORIAL #2

Image
Sorry for being out of order with this, I was supposed to post this earlier.

Creating a Material Instance: Alphatizing the Specularity on a Material

Image

Creating the Master Material

Image

Tutorial Section 3: Quick Start to Unreal Engine 4: Volume 1

Adding Foliage to the Landscape

Image

Creating a Landscape

Image

Lighting the Environment

Image
Adding a directional light, setting its color and rotation. Adding an atmospheric fog and lining it up with the directional light. Adding an ambient light, and setting its color to the same as the directional light. Adjusting the light rendering resolution of a static mesh. Creating and setting a light importance volume to tell the engine where we want to bake our lighting at. And setting the lighting quality for when we build/bake the lighting.

Importing Static Mesh Assets

Image

Blocking in the Level Pt. 2 | Cutting out Windows

Image

Blocking in the Level

Image

BSP Geometry Basics

Image

Tutorial Section 2: Introduction to Unreal Engine 4

The videos in this section will all be lessons learned from the 2nd set of assigned tutorials called "Introduction to Unreal Engine 4"

Packaging a Level

Image

Presenting the Scene Through a Camera

Image

Creating a Lighting Pass

Image

Dressing a Scene

Image

Creating a Matine

Image
(Legacy Software that handles key framing)

My First Blueprint

Image

The Different Kinds of Lighting

Image

Adding an object and a material

Image

Intro to Game Tech

This blog is going to be dedicated to my tutorials and projects that I will be doing for my Into to Gaming Tech class.