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Showing posts from January, 2018
Creating a Material Instance: Alphatizing the Specularity on a Material
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Tutorial Section 3: Quick Start to Unreal Engine 4: Volume 1
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Lighting the Environment
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Adding a directional light, setting its color and rotation. Adding an atmospheric fog and lining it up with the directional light. Adding an ambient light, and setting its color to the same as the directional light. Adjusting the light rendering resolution of a static mesh. Creating and setting a light importance volume to tell the engine where we want to bake our lighting at. And setting the lighting quality for when we build/bake the lighting.