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Showing posts from 2018

Final Game Play Video

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Scripting

I was also in charge of scripting several aspects of the game. I created the wave system, a scene fader to load multiple levels (for future additions), Pause functionality, and the rotating sky, and reversing the normals on the skysphere to make it work correctly. here is a link to my github to view my project there. https://github.com/CrudenDarkeyes/FourthNight GameManager using UnityEngine ; using System . Collections ; public class GameManager : MonoBehaviour { public static bool GameIsOver; public GameObject gameOverUI; public GameObject completeLevelUI; void Start () { GameIsOver = false ; } // Update is called once per frame void Update () { if ( GameIsOver ) return ; if ( PlayerStats . Lives <= 0 ) { EndGame (); } } void EndGame () { GameIsOver = true ; gameOverUI . SetActive ( true ); } public void Wi

Sky Box

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I was also in charge of creating the skybox. We were going for a cartoony style. I made it in Adobe Photoshop. These were all designs, we ended up choosing the first one.

Voice Clips

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I was in charge of recording the voice acting, creating the dialogue and the story through the dialog. I got Andrew to help me. He did all the voice acting for Sully and I did the voice acting for Carl. We did the Sheriff and Deputy together. I then edited the sound file and cut it down and took out the best parts of our hour-long session. Then I edited the files to get the best sound, keep the levels from peaking, and bring up the quieter sections as well.  The voice acting for Carl, recorded, cut, and edited  The Sheriff and the Deputy The voice acting for Sully, just his phrases. and the sounds he makes as well...

Color Pallet Choices

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Project Plan and Actual Completness

Evan Newman Color Palettes [DONE] Grey Box for Level [DONE] Particle Systems Fire [DONE] Smoke [DONE] Gun-Fire [DONE] Dust [DONE] Sound Effects Pistol [DONE] Rifle [DONE] Shotgun [DONE] Footsteps [DONE] Background noise [ambience] [DONE] Death Noise [DONE] Wood smashing [DONE] Metal clinking [DONE] Train [DONE] Collectable Object Models Coin [DONE] Ammo [DONE] Health [DONE] Food [DONE] Wood Chunks [DONE] Iron Chunks [DONE] Cloth [DONE] Herbs [DONE] UI Assets play button [DONE] quit button [DONE] settings button restart button [DONE] Ammo Count [DONE] Health [DONE] Low Poly Models Pistol [DONE] Rifle [DONE] ShotGun [DONE] Sheriff’s Handgun [DONE] Hammer [DONE] Pliers [DONE] Table [DONE] Chair [DONE] Stairs [DONE] Wagon [DONE] Cooking Pot on Stilts [DONE] OutHouse [DONE] Player Charact