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Showing posts from 2018
Scripting
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I was also in charge of scripting several aspects of the game. I created the wave system, a scene fader to load multiple levels (for future additions), Pause functionality, and the rotating sky, and reversing the normals on the skysphere to make it work correctly.  here is a link to my github to view my project there.  https://github.com/CrudenDarkeyes/FourthNight   GameManager    using  UnityEngine ;   using  System . Collections ;   public  class  GameManager  : MonoBehaviour   {       public  static  bool  GameIsOver;       public  GameObject  gameOverUI;       public  GameObject  completeLevelUI;       void  Start ()   {           GameIsOver  = false ;   }       // Update is called once per frame       void  Update ()   {           if  ( GameIsOver )               return ;           if  ( PlayerStats . Lives  <= 0 )   {               EndGame ();   }   }       void  EndGame ()   {           GameIsOver  = true ;           gameOverUI . SetActive ( true );   }       public  void...
Voice Clips
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 I was in charge of recording the voice acting, creating the dialogue and the story through the dialog. I got Andrew to help me. He did all the voice acting for Sully and I did the voice acting for Carl. We did the Sheriff and Deputy together. I then edited the sound file and cut it down and took out the best parts of our hour-long session. Then I edited the files to get the best sound, keep the levels from peaking, and bring up the quieter sections as well.        The voice acting for Carl, recorded, cut, and edited     The Sheriff and the Deputy       The voice acting for Sully, just his phrases.      and the sounds he makes as well...     
Project Plan and Actual Completness
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 Evan Newman    Color Palettes [DONE]     Grey Box for Level [DONE]     Particle Systems      Fire [DONE]     Smoke [DONE]     Gun-Fire [DONE]     Dust [DONE]      Sound Effects      Pistol [DONE]      Rifle [DONE]      Shotgun  [DONE]     Footsteps [DONE]     Background noise [ambience] [DONE]     Death Noise [DONE]     Wood smashing [DONE]     Metal clinking [DONE]     Train [DONE]      Collectable Object Models      Coin [DONE]      Ammo [DONE]     Health [DONE]     Food [DONE]     Wood Chunks  [DONE]     Iron Chunks [DONE]     Cloth [DONE]     Herbs  [DONE]      UI Assets      play button [DONE]     quit button [DONE]     settings button     restart button [DONE]     Ammo Count [DONE]     Health [DONE]      Low Poly Models      Pistol  [DONE]     Rifle [DONE]     ShotGun [DONE]     Sheriff’s Handgun [DONE]     Hammer [DONE]     Pliers [DONE]     Table [DONE]     Chair [DONE]     Stairs  [DONE]     Wagon [DONE]     Cooking Pot on Stilts [DONE]     OutHouse  [DONE]     Player Charact...
