Project Plan and Actual Completness

Evan Newman
  • Color Palettes [DONE]
  • Grey Box for Level [DONE]
  • Particle Systems
    • Fire [DONE]
    • Smoke [DONE]
    • Gun-Fire [DONE]
    • Dust [DONE]
  • Sound Effects
    • Pistol [DONE]
    • Rifle [DONE]
    • Shotgun [DONE]
    • Footsteps [DONE]
    • Background noise [ambience] [DONE]
    • Death Noise [DONE]
    • Wood smashing [DONE]
    • Metal clinking [DONE]
    • Train [DONE]
  • Collectable Object Models
    • Coin [DONE]
    • Ammo [DONE]
    • Health [DONE]
    • Food [DONE]
    • Wood Chunks [DONE]
    • Iron Chunks [DONE]
    • Cloth [DONE]
    • Herbs [DONE]
  • UI Assets
    • play button[DONE]
    • quit button[DONE]
    • settings button
    • restart button[DONE]
    • Ammo Count[DONE]
    • Health[DONE]
  • Low Poly Models
    • Pistol [DONE]
    • Rifle [DONE]
    • ShotGun [DONE]
    • Sheriff’s Handgun [DONE]
    • Hammer [DONE]
    • Pliers [DONE]
    • Table [DONE]
    • Chair [DONE]
    • Stairs [DONE]
    • Wagon [DONE]
    • Cooking Pot on Stilts [DONE]
    • OutHouse [DONE]
    • Player Character [DONE]
    • Sheriff Character [DONE]
    • Cowboy Character [DONE]
    • Windmill [DONE]
    • Water Tank [DONE]
    • Lantern [DONE]


Stephanus
  • Level Concept
  • Low Poly Modeler
    • Rock models (5-7 models)[done]
    • Barrel [one regular, one broken] [done]
    • Crate [ one regular, one broken][done]
    • Cactuses (2-3 models)[done]
    • Wooden Fence Posts [one modular model]
    • Tree Trunk[done]
    • Anvil[done]
    • Gold Bar[done]
    • PickAxe[done]
    • Cow Skull[done]
    • Railway track [modular segment, like this:  =l=l= ][done]
    • Gate
    • Short Wall[done]
    • Short Wall [Broken]
    • Long Wall
    • Long Wall [Broken]
    • Short Wall with Window
    • Long wall with Window
    • Short Wall With Door
    • Long Wall With Door
    • Fences - Whole, [done]Broken, Half-Broken [Modular]
    • Ceilings - Modular




Colby and Andrew
  • Programmer
    • Ladders
    • Mineshaft Teleportation
  • Landscape Design[DONE]
  • UI programming[DONE]
  • Health System for some environment objects[DONE]
  • Damage dealing system for character[DONE]
  • Health system for character[DONE]
  • Way to shoot[DONE]
  • Destructible fence[DONE]
  • Repairable Fence[DONE]

  • Nav Mesh[DONE]

  • Ladders
  • Object placement[DONE]
  • Way to Pause Game[DONE]
  • Way to Restart Game[DONE]
  • Wave Defense - based on timer[DONE]
  • Idea - Day night cycle/ skybox[DONE]
  • Voice acting - [DONE]
Separating voice files - [DONE]

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